Showing posts with label GameCube. Show all posts
Showing posts with label GameCube. Show all posts

Monday, February 5, 2007

Unlocking your iPod's potential and building life skills with free software

Managing your iPod with free software

In the end of December of 2006, I wrote my first article for Free Software Magazine. It was accepted, and it was published today in Issue 16.

While iTunes is a powerful application, it does have its limitations, mostly stemming from both Digital Rights Management (DRM) restrictions and the Recording Industry Association of America’s (RIAA) interest in preventing unauthorized copying of music, regardless of fair use and personal flexibility. The free software community believes that the ability to freely copy content you own between your iPod and a computer is a right, not a privilege. I discuss how to fully manage the content on your iPod using completely free software in Managing your iPod without iTunes.

Using free software to build professional and life skills

I've found that many of the skills I've developed using free software and just plain "doing it myself" has been useful in my professional endeavors. This week at FSM, I considered some of the more abstract fringe benefits of using free software in Using free software to build professional and life skills.

Pikmin 2

I've been looking for good games for the GameCube, and this week I've discovered that Pikmin 2 is a joy to play. You play as two tiny aliens followed by a a crowd of eager-to-please creatures that look and act like friendly carrots. You're on Earth, trying to search out objects that can be used to pay back a loan and save your company. As your company is trying to market the objects, they come up with marketing names, such as "Sunseed Berry" for a strawberry, "Director of Destiny" for a compass, and "Quenching Emblem" for a 7-up bottle cap. The difficulty and learning curve ramp up very appropriately, and overall it's just fun.

Now, if I can wrap my head around Killer 7...

Thursday, January 4, 2007

Usability, a wii-diculously large response, and GameCube modding

Happy New Year! Sleep is for the weak, so let's get back to business.

Have you ever found a new piece of software that sounds like it's the perfect match for your needs, only to get bogged down by bad documentation or a horrendous interface? Many people will quickly discard programs out of frustration caused by avoidable usability issues. Read about ways software developers can avoid disenfranchising potential users in my Free Software Magazine entry How usability inhibits good software.

The Wii-diculous video has gotten frighteningly popular; over 300,000 views on YouTube so far! I figured I'd get a few thousand hits... Ed, Chris and I are very pleasantly surprised by its success. We're currently planning a follow-up...

Reading over the comments on my entry about learning Ruby on Rails and using generated CRUD forms, I found a nice suggestion; phpMyEdit. It's an "instant MySQL Table Editor and PHP code generator." Thanks to Niraj for pointing it out! I'll take a look at it in the coming weeks.

I've been researching ways to mod my used GameCube... ultimately, I'd like to replicate the functionality that I have with my modded Xbox w/ XBMC; the ability to use home brew (network media player, emulators, Linux) and to play backups.

It looks to me like the easiest solution is to use a XenoGC 2.0 modchip ($15), buy a Gamebit screwdriver (about $8), and a replacement case (around $30) or top (around $20) so I can use full-size DVDs. Also, I should get a GameCube Broadband Adapter, which runs about $20 off eBay (unless I can find it locally).

I've learned a few things... Full-size DVDs apparently reduce the lifespan of the optical drive motor, but the exact amount is up in the air. Also, you can "make" your own Gamebit screwdriver by melting a pen for each screw, but I'd rather just buy the right tool rather than ruining a bunch of pens. Playback of backups is affected by the type of media; adjusting the potentiometer may resolve some skipping issues. Finally, while it's theoretically possible to hack an IDE hard drive into a GC, it's a square peg in a round hole.

However, the more I look at the GameCube homebrew scene, the more I'm second guessing whether or not I should do this. My GameCube is working just fine as a game playing device, and I don't mind having both a GameCube and an Xbox. I can't afford to replace it if I screw up. Oh well...

Thursday, December 28, 2006

New Year's resolutions, GameCube

I'm currently in Pennsylvania with my in-laws over the holidays, so I've been pretty much off the grid. We've had a grand time visiting, exchanging presents, eating too much good food, and building a potato cannon. Seeing as 2007 is fast approaching, it's time to start thinking of resolutions. From exercising more, eating fewer snacks, or remembering to call your mother on her birthday, we all think of various ways we can improve our lives, by starting good habits or ending bad ones. I took some time off this afternoon and compiled a few suggested resolutions that will assist you in your pursuit of free software. Check out the entry at Free Software Magazine entitled Free software New Year's resolutions.

As the Nintendo Wii is still a bit difficult to get a hold of and there's a persistent rumor about it dropping to $200 and having DVD playback in early 2007, I decided to purchase a used Nintendo GameCube for the time being. I know there's a homebrew scene, there's a Linux distribution available, and I've heard of people hacking IDE drives onto the thing. Oh, and there's a fairly large number of excellent games for the GameCube that are pretty cheap right now, so I should be able to finally play The Legend of Zelda: The Wind Waker, Cubivore, Killer7, Donkey Konga and a few other titles that have been recommended to me. I'll write more about the GameCube mod scene when I can do some more research.

My wife and I wish you and yours the very best in the years to come!